bicycle

rschlend

17-12-2006 21:56:49

Hi--

I've been struggling for a few weeks trying to figure out what the correct major choice is when modeling a bicycle. I've tried the NewtonGameDynamics forum without any luck so I thought I'd count on the great community here to give me some general guidlines.

Option 1) Use raycasts to keep the wheels above the ground and apply the appropriate torque and laterel forces to model the bike. The bike would simply be a box.

Option 2) Model the bike using 3 hinges (steering of handle bars/fork, front and rear wheels), 2 cylinders for the tires and a box for the frame/person). Acceleration would be accomplished via a torque to the rear wheel.

I've tried both approaches without much success. As an additional constraint I would like to have 10 or 20 bikes simulated at once. Any general guidlines or suggestions on which approach to attack further would be greatly appreciated.

Also there are a couple of books out there on game physics. They seem to be at a lower level though than what is necessary for newton. If anyone has any recommendations though, that would also be useful.

Thanks,

rschlend