Ravine
10-01-2007 01:44:33
We'll I have made a demo with my engine and am using walaber's ragdoll class for ragdolls. I set up everything, I have the newton listener setup, and when you press enter it makes the character a ragdoll. So, I press enter and all that happens is the character falls, when it hits the ground it is still standing upright and it isn't, well, ragging. :-p
Any help on this?
Ravine
11-01-2007 03:35:49
Sorry to be so pushy with this, but I would really appreciate the help.
BergBoy
11-01-2007 05:07:14
uhm, can u take a screenshot of the ragdoll with the debug lines on? Post ur XML for the ragdoll. etc etc Is it the stock Zombie Ragdoll? more info please
Ravine
11-01-2007 17:47:40
I'm not on my home computer right now so the only information I can offer at this time is that, it is the zombie stock model with the hull xml. If I can remember right, the debugger keeps spitting out an bunch of lines like "Update 0 objects blah blah"
One thing I think it could be (I'm not looking at my code) is that it keeps calling the constructor for the ragdoll, because I'm not sure that I set the key test variable back to false. I will check that when I get home, but if anyone thinks it might be something else, please tell.
Ravine
12-01-2007 14:19:39
I changed from using the ogrenewt framelistener to using the mWorld->update(real) call. It does the same thing still, he just falls faster and doesn't shake like he used to. I'm not sure why he doesn't fall on the ground and act like a ragdoll though. Any ideas would be nice.
Thunar
08-05-2007 01:39:38
Vectrex
08-05-2007 03:35:47
Thunar
08-05-2007 09:10:27
hehe d'oh. Should be shown in the ui