iversons
12-01-2007 03:35:51
Acutally i would like to know what is the default material ID? is it the mBody that we did not assign a material ID is treated as default material ID?
mWorld->getDefaultMaterialID();
Thanks!
iversons
12-01-2007 06:15:33
Sorry for the question..
when you create a world, a default material is created, which is by default applied to all new rigid bodies. you might need this pointer when assigning material callbacks, etc.
can i create a pair of default?
OgreNewt::MaterialPair* pair = new OgreNewt::MaterialPair( mWorld, defaultMaterialID, defaultMaterialID );