Porting OgreNewt2.0 to Ogre2.1

Lax

16-03-2017 19:04:22

Hello folks,

I do not know If anyone still uses OgreNewt. But I started to port OgreNewt2.0 to Ogre2.1 and got it compiled so far. But I'm still far away making some tests with OgreNewt.
Some things that do not work at the moment:
  1. MovableText for debugging because, there is no RenderOperation::Visitor anymore[/*:m]
  2. HeighFieldCollision, because there is no Ogre::Terrain anymore[/*:m][/list:u]
    I my OgreNewt version, I also included many other joint types:
    1. Adapted hinge: Its possible to change motor direction when a given angle is reached[/*:m]
    2. SlidingContact[/*:m]
    3. KinematicController[/*:m]
    4. PathFollow[/*:m]
    5. CustomDryRollingFriction[/*:m]
    6. Gear[/*:m]
    7. Pulley[/*:m]
    8. Universal[/*:m]
    9. WormGear[/*:m][/list:u]

      Regards
      Lax