Newton World Limit.. is there a solution?

kjs335

29-01-2006 00:02:38

I realized that Newton has limit of space so if an object's x pos is over 100,
it freezes, so I tried to scale down models to 0.0002 but then the objects
pass through each other!
Is it unfixable?

walaber

29-01-2006 02:27:36

mWorld->setSize()

you can set the world to any size you want.