Another character sinking :(

Lazarus

08-03-2007 22:24:14

Hi!
i got a perfectly configured physic (from gameplay aspect :P), but my characters are sinking very slowly and fall down under the terrain after a while. :(

Is it can be a solution to shoot a ray from his leg to the ground to detect terrain, and only affect with gravity if the ray fails?

It is also could be useful for jumping direction anti-changeing, isnt it?

Thx!
and sry for poor english

Vectrex

09-03-2007 11:06:26

maybe the scale of the meshes are too large/small. I had this problem and I rescaled in 3dsmax so 1 unit was 1 meter and it's better now. Ogre seems to default to much smaller units, so the ninja and robot are HHHUUUUGGEEE to newton so they don't react well :)