RichTufty
09-03-2007 15:40:47
Please can someone explain or point me in the direction to explain the differences between the MogreNewt.BasciRayCast and MogreNewt.RayCast?
MogreNewt.BasicRay doesn't work how i expect it to, and I can't see how to use the MogreNewt.RayCast.
Which one should i be using? I have a building made up of several rooms, each room is a mesh, and i'm creating collision objects using MogreNewt.CollisionPrimitives.TreeCollision for each room. I would like to point a ray to the floor to work out which room i'm in. The rooms are complex, they are not simple rectangular shapes.
Any help is much appreciated! Thanks!
Tufty
MogreNewt.BasicRay doesn't work how i expect it to, and I can't see how to use the MogreNewt.RayCast.
Which one should i be using? I have a building made up of several rooms, each room is a mesh, and i'm creating collision objects using MogreNewt.CollisionPrimitives.TreeCollision for each room. I would like to point a ray to the floor to work out which room i'm in. The rooms are complex, they are not simple rectangular shapes.
Any help is much appreciated! Thanks!
Tufty