mako
16-03-2007 16:59:37
I'm really intrigued.
in the example
in http://www.ogre3d.org/wiki/index.php/Ne ... e_Dynamics
that walaber writes about starting with physics, he build a cylinder to fall and collides to a box which represents a floor.
on the line
bod->setPositionOrientation( Ogre::Vector3(-2,80,2), Ogre::Quaternion::IDENTITY );
he sets the position of the cylinder.
wit the vector "Vector3(-2,80,2)" and it works fine
but if I use y > 100 like Vector3(-2,110,2), the cylinder do not fall.
I'm really intrigued. what's going on?
in the example
in http://www.ogre3d.org/wiki/index.php/Ne ... e_Dynamics
that walaber writes about starting with physics, he build a cylinder to fall and collides to a box which represents a floor.
on the line
bod->setPositionOrientation( Ogre::Vector3(-2,80,2), Ogre::Quaternion::IDENTITY );
he sets the position of the cylinder.
wit the vector "Vector3(-2,80,2)" and it works fine
but if I use y > 100 like Vector3(-2,110,2), the cylinder do not fall.
I'm really intrigued. what's going on?