billwillman
03-04-2007 11:22:24
if i use TreeCollision,the model is ok,but i can't set force to it.
billwillman
03-04-2007 11:46:23
I can see your Stunt Playground 2.0,it is fine.
How to do it?
Thanks
Drakon
03-04-2007 12:26:59
Well... TreeCollision is only for static objects... You can use ConvexHull for body of your car, then it will be moving. If you want better convex look at the RigidBodyDesigner that Walaber made -->
http://walaber.com/misc/RigidBodyDesigner.rar
nikhil
03-04-2007 12:29:15
i'm havin a hard time tryin to see ur picture.. it's nt showing right up ??????
billwillman
03-04-2007 12:54:42
I change my picture,you can see the blue Rect is not correct area
nikhil
03-04-2007 13:30:02
yeah.. i can see your problem.. you are not going anywhere by using the convex hull. That's the way it's suppose to work create convexes out of the vertex data.
I've not used the walaber rigid body designer.. just heard of it NOW
I'll have to take a look and see what that really is.
as to the
solution to your problem - break down your slope into smaller pieces and then try creating convex hulls for them. It's not a nice solution but one that might just work.. have like 8-10 smaller meshes that make up the complete slope.
billwillman
03-04-2007 13:46:08
But Walaber's Stunt Playground 2.0 DEMO is fine.
and Must I use Phys eidt ??
Drakon
03-04-2007 16:15:04
(..)
and Must I use Phys eidt ??
...eee what do you mean by that...???
I've not used the walaber rigid body designer.. just heard of it NOW
I think that Waleber made this tool for "Stunt Playground " to make cars easily.
walaber
03-04-2007 19:58:19
that's right.
also, Stunt Playground takes some meshes (like the quarter-pipe), and makes them TREE COLLISIONS because their shape is complicated. those objects cannot be stacked on top of other objects because of this limitation.
billwillman
04-04-2007 01:51:58
Thanks,I may use physics edit....