CWilly
09-02-2006 23:05:07
I have just started experimenting with using ogrenewt within my project but am having some teething difficulties.
When creating a body with a convex hull collision primitive made from a scenenode with multiple entities, only one of the entities (the one with the lowest alphanumeric name i think) acts 'solid'. All the other entities fall through my treecollision floor. I'd imagine there is a pretty simple fix to this, but cant figure it out!
Thanks in advance,
CWilly
When creating a body with a convex hull collision primitive made from a scenenode with multiple entities, only one of the entities (the one with the lowest alphanumeric name i think) acts 'solid'. All the other entities fall through my treecollision floor. I'd imagine there is a pretty simple fix to this, but cant figure it out!
Thanks in advance,
CWilly