martinw
09-05-2007 16:09:33
Hi,
I have an application where I think I need to simulate/set an objects centre of gravity and its centre of buoyancy.
I have a rudimentary simulator (with an object) and am using an up vector joint to stabilise it as I move it around (in the x, y, and z plane) with various vectored forces below the buoyancy plane I've created.
When I remove the up vector (which I think I need to do to make the vehicle pitch and roll) the body becomes unstable when I apply the forces.
I'm thinking I need to simulate the way we normally make underwater vehicles more stable by moving the centre of buoyancy as far above the centre of gravity as possible. I don't want to upset the overall effect of the buoyancy though, which works great!
I may of course be able to use another type of joint aswell though ?
I'd like it to be as realsitic as possible
Any ideas ?
Martin
I have an application where I think I need to simulate/set an objects centre of gravity and its centre of buoyancy.
I have a rudimentary simulator (with an object) and am using an up vector joint to stabilise it as I move it around (in the x, y, and z plane) with various vectored forces below the buoyancy plane I've created.
When I remove the up vector (which I think I need to do to make the vehicle pitch and roll) the body becomes unstable when I apply the forces.
I'm thinking I need to simulate the way we normally make underwater vehicles more stable by moving the centre of buoyancy as far above the centre of gravity as possible. I don't want to upset the overall effect of the buoyancy though, which works great!
I may of course be able to use another type of joint aswell though ?
I'd like it to be as realsitic as possible
Any ideas ?
Martin