SRt
10-05-2007 10:47:33
I want to use OgreNewt just for detecting collisions so that entites won't go through the terrain and won't move into each other. I don't want them to bounce once they collide and so on. And also perfomance is really important I'd like to turn all the unnecessary things which may be turned on by default. And also I don't really get how to let OgreNewt know that one object isn't supposed to move until player moves it, so that OgreNewt wouldn't change object's coordinates unless player himself does or a collision occurs.
What's the way to do it?
Sorry for my stupid questions I'm not that familiar with this library. Thanks in advance for your help.
*Update
Collisions don't seem to work
I've turned debug lines on and all collision bodies are ok but still they don't collide. I use tBody->setPositionOrientation(tNode->getPosition(),tNode->getOrientation());
to update rigid body's coordinates each frame but the body still can go through walls
*Update
OgreNewt::Body::setVelocity() doesn't work as well
I set the speed but collision body doesn't move (according to debug lines). I think I'm doing everything right I added mWorld->Update(evt.timeSinceLastFrame); to frameStarted function but nothing works so far 
*Update
Where're you, walaber
I need you so much
What's the way to do it?
Sorry for my stupid questions I'm not that familiar with this library. Thanks in advance for your help.
*Update
Collisions don't seem to work
to update rigid body's coordinates each frame but the body still can go through walls
*Update
OgreNewt::Body::setVelocity() doesn't work as well
*Update
Where're you, walaber