slinky
20-05-2007 22:07:15
Hi all. Im having trouble with convex hull. When the convex hull is created, it is not correct. Ive searched the forum and see some people have had the same problem, but they say to use primitives. Is there any way to get "perfect" mesh collision?
What do you mean by not correct ? I hadn't any problem with convex hull primitive creation.
slinky
21-05-2007 18:36:41
Sorry, i should have explained better. When i pass the scenenode to convex hull it does not generate the convex hulls around the mesh correctly. It seems to join up the wrong vertices. It only works ok if the mesh is not complicated.
Can you post a screenshot of your mesh and the resulting convex hull primitive ?