Felipe
26-06-2007 23:38:45
How adjust to the position of the mesh of the OgreNewt::body ?
my code
ent = mSceneMgr->createEntity( name, "ninja.mesh" );
node = mSceneMgr->getRootSceneNode()->createChildSceneNode( name );
node->attachObject( ent );
body2 = new OgreNewt::Body( m_World, col );
body2->attachToNode( node );
my code
ent = mSceneMgr->createEntity( name, "ninja.mesh" );
node = mSceneMgr->getRootSceneNode()->createChildSceneNode( name );
node->attachObject( ent );
body2 = new OgreNewt::Body( m_World, col );
body2->attachToNode( node );