Eldarion
30-06-2007 10:14:58
Hi
i'm just thinking about implementing a collisioncheck in my little RPG. But theres a little problem with the Character collision. i use skelatal animation (.skeleton) to animate my character. But if i just create an ellipsoid shape around the character there is a problem with the fighting later, if it could be possibly to not hurt any other npc. i'll have to check if the sword or whatever touches other npc. My first idea was to create multiple collision bodys and use joints, but is that good?
Maybe use one body for one bone?
how do you solved this problem?
Eldarion
i'm just thinking about implementing a collisioncheck in my little RPG. But theres a little problem with the Character collision. i use skelatal animation (.skeleton) to animate my character. But if i just create an ellipsoid shape around the character there is a problem with the fighting later, if it could be possibly to not hurt any other npc. i'll have to check if the sword or whatever touches other npc. My first idea was to create multiple collision bodys and use joints, but is that good?
Maybe use one body for one bone?
how do you solved this problem?
Eldarion