ConvexHull - single mesh only?

MisterMayhem

09-07-2007 21:03:45

I noticed that there is support for adding child nodes for tree collisions, but there is no equivalent for convex hulls. It would be nice to at least have the option. There are cases where this will come in handy for me. I guess I can modify OgreNewt accordingly, maybe emulating the TreeCollisionSceneParser. I hate to split from the main branch if it can be avoided. Is this something worthy of the main branch?

walaber

09-07-2007 23:32:39

that's a good suggestion. I should add more options to the convexhull constructors.