[SOLVED] Building the demos on Linux

faultygearbox

10-07-2007 22:24:02

Topic says it all.

Does someone have something nice for scons or makefiles to build the demos?
And why have this been left out in the first place?

Or does someone atleast have another project with everything set-up to hand out?

faultygearbox

11-07-2007 22:29:40

Nevermind, I've started creating my own makefiles.
Seems like the demos are a bit dated and they were written specifically for Windows.

Anyhow, just to be on the clear..
My application only needs to know about the headers of OgreNewt and link to the compiled lib?
For example, the implementation of BasicFrameListener IS in the lib?

faultygearbox

11-07-2007 22:53:13

*chuckles*

That very thing was explicitly removed from the conscript that built ogrenewt.

No wonder I was pulling my hair.

walaber

12-07-2007 00:10:52

the demos are about due for an overhaul... when the next version of Newton is released, I will probably clean up Ogrenewt a bit, hopefully making everything more cross-platform friendly, etc.

faultygearbox

12-07-2007 08:24:40

Sounds great Walaber.

I've gotten a demo compiled but it fails quickly when run on a !ms_singleton Assert on something related to the GPU I believe (it was late at night, can't remember exactly).
Anyhow, if it rings a bell, I'd gladly listen.
I will only have a little time to look at it tonight and then I'm off for the weekend, so a tiny headstart wouldn't hurt.

Can't wait to have it all setup, Ogre3d & Newton seems like a lot of fun. Great job! :)

faultygearbox

13-07-2007 10:22:50

Okay, the problem had to do with linking different libs for different parts.

I got the first demo running with some modifications (had to skip the BasicFrameListener among other things).
I'll try to create a working framelistener next week, so that the world gets updated "correctly"..

yahoobbuffet

16-10-2007 19:06:56

Do you mind posting the demo(s) that compiles on linux?