oddrose
20-08-2007 11:23:44
Hi there,
When I started my project I used the scale of 1 unit = 1 m. This worked fine. Today I decided to make the scale 1 unit = 1cm. So I scaled everything up by a 100. (I scaled the world as well). Now collisions are crazy. My character which has a cylinder collision body collides with the floor that is treeCollision. But boxes that are convex collision shapes doesn't collide with the floor. Both floor and box are default material. Instead of actually stopping, the box just slows down when it hits the floor, but passes through nonetheless.
What is happening here?
When I started my project I used the scale of 1 unit = 1 m. This worked fine. Today I decided to make the scale 1 unit = 1cm. So I scaled everything up by a 100. (I scaled the world as well). Now collisions are crazy. My character which has a cylinder collision body collides with the floor that is treeCollision. But boxes that are convex collision shapes doesn't collide with the floor. Both floor and box are default material. Instead of actually stopping, the box just slows down when it hits the floor, but passes through nonetheless.
What is happening here?