Zach Griffin
20-02-2006 05:46:03
After recompiling with the CVS version of OgreNewt and changing our program to run with the correct syntax for setbodyrotation etc, it runs and will show the rendered screen correctly with the vehicle spawned dropped onto the track before the screen goes black directly after. The Ogre watermark and FPS counter are still shown and running and the sound of the car is still played but nothing happens even when the accelerator key is pressed which leads me to believe it is a physics issue. Its exits fine as well shutting down everything properly as seen in the ogre.log. I will post that later when I get home. I have tried changing the world size as well and where I declare the world size. Any Ideas?