Dazrit
12-09-2007 14:13:23
Hi,
Im sorry if this question has been asked before but i cant seem to get a clear answer from the searches.
I am working on a study project for which i need to provide the physics for, BUT i am allowed to use a collision library to register the interactions between entities.
My question is, can OgreNewt just be used for collision callbacks? and is this an easy process? I need to have the raycasting done at polygon level but i dont want to have any of OgreNewt physics applied.
Most other librarys i have seen/tried had barely any information or examples on how to use them, but this seemed like it does so i was really hoping i could just use it for collisions
Im sorry if this question has been asked before but i cant seem to get a clear answer from the searches.
I am working on a study project for which i need to provide the physics for, BUT i am allowed to use a collision library to register the interactions between entities.
My question is, can OgreNewt just be used for collision callbacks? and is this an easy process? I need to have the raycasting done at polygon level but i dont want to have any of OgreNewt physics applied.
Most other librarys i have seen/tried had barely any information or examples on how to use them, but this seemed like it does so i was really hoping i could just use it for collisions