oracle1124
16-12-2007 00:11:23
Hi,
I have just started trying to learn how to use OgreNewt and how to implement it, but I have a problem with limits.
As per the screenshot, I have loaded up simple terrain mesh and thrown some balls at it, but all the balls seem to have a set range on where they fall. Is this some sort of limit pre set into OgreNewt or Newton? If so, how do I change it?
Also, I have changed the scale of the terrain mesh by setting:
But the same limits seems to apply only this time it is an area inside the terrain about the same size as running without the size changes. ie. the physics are not happening across the whole terrain, only within some area
Most of the OgreNewt code is based on the Ragdoll demo (Demo 8, without the ragdoll)
Thanks for any help
Ben
I have just started trying to learn how to use OgreNewt and how to implement it, but I have a problem with limits.
As per the screenshot, I have loaded up simple terrain mesh and thrown some balls at it, but all the balls seem to have a set range on where they fall. Is this some sort of limit pre set into OgreNewt or Newton? If so, how do I change it?
Also, I have changed the scale of the terrain mesh by setting:
Ogre::Vector3 siz(10.0, 1.0, 10.0);
floornode->setScale( siz );
But the same limits seems to apply only this time it is an area inside the terrain about the same size as running without the size changes. ie. the physics are not happening across the whole terrain, only within some area
Most of the OgreNewt code is based on the Ragdoll demo (Demo 8, without the ragdoll)
Thanks for any help
Ben