Mac Build

potato

13-01-2008 01:24:52

After cracking my head uselessly against this for the last couple of hours, I gave up and created an XCode project for OgreNewt. The plus side of which is that it's now a nice OgreNewt.framework.

Anybody want this? Just email me (I wouldn't check the PM very often) if you do.

[edit]

Note: This whole thing is 32-bit intel only. One of Ogre's dependencies, libois, seems to be stuck on the Carbon API, meaning no 64-bit support.

Game_Ender

13-01-2008 21:03:36

You of course just posted how the scons build failed.

EDIT meant:
You could of course just posted how the scons build failed.

potato

15-01-2008 01:48:45

D'oh, you mean that scons wasn't working because it was trying to do a x86_64 compile, but had no 64-bit carbon lib to link to?

That would make some sense...

Game_Ender

15-01-2008 02:18:18

I have no idea, but you can of course post the result of the build.

seventhkevin

15-01-2008 04:15:06

See this thread for a universal build:

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=623