jones
05-03-2006 09:49:01
Hi,
has anybody managed to build OgreNewt on OS X? I'd like to use it, but so far have had no luck.
Any hints appreciated, thanks!
walaber
05-03-2006 18:52:23
not that I know of. I am in the middle of upgrading my desktop, once that is done I will try and work on a set of makefiles for linux... once we get it compiling on linux, OSX should be pretty straightforward....
but if any users get this done before me, I'd be glad to get their input and help on this!
3dmacuser2
07-09-2006 21:14:51
Sorry to bump such an old thread. Just wondering if anyone has had luck compiling on OSX lately?
I grabbed the CVS version, and tried to wrap it up in an XCode project... unfortunately, I'm getting thousands of errors while compiling.
3dmacuser2
07-09-2006 22:00:29
Actually... I just got it to compile. However, I've still got a whole bunch of linker errors. (Undefined symbols.)
I'll see if I can figure it out.
Edit: And I've fixed that too! Completely compiled and linked with no errors or warnings. I'll see if I can get any of the demos to work later on.
I didn't need to make any changes, so walaber, if you're interested, I can send you my XCode project to include with the distribution.
nickgravelyn
20-06-2007 04:02:17
Hate to resurrect this dead thread, but is this Xcode project available? Does it still work for the newest version of OgreNewt?
nickgravelyn
20-06-2007 22:00:02
Since I couldn't get OgreNewt to build for me, I assume this is a fairly common thing for OS X users (at least those using the prebuilt Ogre SDK). So I’m pleased to release an Xcode project that you can use to build OgreNewt on OS X with the Ogre SDK. When you download the zip file, simply unzip the file which will give you a folder called Mac. Place that directly into the OgreNewt folder you have (right next to the folders OgreNewt_main, demos, and doc). Now open up the Xcode project and build. Assuming you have the Ogre SDK and Newton SDKs installed it should work. I should note that the project assumes that you placed your NewtonSDK folder into the /Developer folder. If you placed it somewhere else, you’ll have to adjust the header include folders and locate the libNewton32.a file.
Download:
http://nick.gravelyn.com/type3/downloads/OgreNewt_Mac_SDK.zip (~12kb)
walaber
20-06-2007 23:55:38
perhaps I could add this to the official OgreNewt distribution?
nickgravelyn
21-06-2007 00:01:00
You're more than welcome to. Just make sure you note in there that this was made for users of the prebuilt Ogre SDK so it would be a little different for people using the source built version.
Horizon
26-06-2007 14:41:54
Thanks for that zip, OgreNewt builds perfectly!
I am, however, perfectly new to Mac OS X and Xcode and I could use some help setting up a project. I have a basic project setup with the Ogre Carbon Template, what do I do to correctly add OgreNewt, OIS and Newton, so I could for example build the demo code from one of the OgreNewt demo's?
I started by adding the required libs to external frameworks, but I don't know how to add the headers. I tried just adding them as existing files, but when I start building it tries to copy all the files. I would rather it didn't, like the ogre.framework in the template.
wangli_rei
23-07-2007 06:06:09

The Xcode SDK Project Link may be expired.
But now, I need that badly can someone sent it to me:wangli_rei@126.com.
Thank you very much.
By the way, I wonder where I can download ogrenewt for mac OS X? I searched OGRE forums, but I found nothing.
Can somebody tell me the link to it?
Thank you very much.....
seventhkevin
14-09-2007 06:15:50
In order to get StuntPlayground working for the Mac, I had to first get OgreNewt ported, which I did. I made a mess of the sources, which I promise I'll clean up soon. But, I do have a debug and release build of a static lib, and could send that to anyone if they need it. I got all the demos to work with this lib, as well as StuntPlayground - it seems to be working just fine.
handcircus
14-09-2007 21:22:23
Hi,
I'd love to get hold of this if possible - just starting to work on some Ogre projects on OSX. Nice work on the port!
thanks,
Simon
seventhkevin
28-09-2007 05:18:44
handcircus
08-10-2007 17:28:29
Excellent, thanks for that