Cylinder cast or raycasts with radius?

HexDump

28-01-2008 13:20:14

Hi all,

I know I can do a Raycast to query for collision with bodies, but is it posibble to have a ray cast with a radius?. It is good for example to test big bullets like plasma balls, etc...

Thanks in advance,
HexDump.

dudeabot

28-01-2008 14:18:02

im not sure with a radius, but you can test within a bounding box:

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=6218

walaber

28-01-2008 19:30:53

the upcoming version 2.0 of Newton will feature the ability to raycast any collision shape... so you can cast a sphere for a wide raycast, or any other shape... pretty cool.

I'm not sure when it will be released though. hopefully soon.

HexDump

28-01-2008 22:19:06

This is really good news!!!!. I think I will go by now with a simple raycast...


HexDump.

dudeabot

29-01-2008 14:22:47

really nice :D

is newton archimedes = newton 2.0?

walaber

29-01-2008 16:21:06

yeah.