ragdoll question

dudeabot

09-02-2008 13:11:18

hi im studying the ragdoll class, and im trying to build a "ragdoll visualizer", ive set the bodies to a custom callback so they dont fall to ground, my problem, is even with this, the bones starts moving/rotating until they stabilize (im not applying any external force)

here are some screenshots of the problem in various 'views':









i have checked all callbacks, maybe its caused by the joints, but im newbie, and cant find.. is there a way i can cancel the effect?

walaber

10-02-2008 01:55:01

if the bodies are overlapping when they are created, they will push each other apart until they are no longer penetrating... that might be your problem.

dudeabot

10-02-2008 13:29:31

thanks =)

i have another question, maybe its happening only in my machine

i tried using the ragdoll class with the raycast demo, when i try to drag the ragdoll it gives me crash at

void RagDoll::_placementCallback(..); when it is leaving the function oO ( at the last end bracket '}' )

iversons

13-09-2008 11:06:14

thanks =)

i have another question, maybe its happening only in my machine

i tried using the ragdoll class with the raycast demo, when i try to drag the ragdoll it gives me crash at

void RagDoll::_placementCallback(..); when it is leaving the function oO ( at the last end bracket '}' )




your visualizer is very cooll.... is it free to use??? :D