[solved]AV when trying to access a body

Toudinho

21-02-2008 00:13:55

Hi everyone,
i´ve got a blockclass representing a simple solid block, with a private OgreNewt::Body* attribute. The attribute is initialised within the constructor of the blockclass by using


new OgreNewt::Body(...)


it hasl also a method to get the Body


OgreNewt::Body* Block::getBody()
{
return mBody;
}


now, after the block fell down on my arena i want to reset its Position by doing


case OIS::KC_R:
{
// mBlock is an Object of my BlockClass
mBlock->getBody()->setPositionOrientation(...);
break;
}


at this point my App crashes with an AV trying to get the body out of the mBlock Object.

Hope anyone can help me ^^

Greetz

Sorry guys :oops: I just passed the wrong pointer