Nogitsune
23-02-2008 21:30:08
OgreNewt crashes with a segmentation fault at the first:
m_World->update( m_update );
in OgreNewt_BasicFrameListener.cpp.
All I have in my app is a few static tree collision objects (and removing these does not make a difference).
I am currently using Code::Blocks with MinGW C++ Toolkit.
I read somewhere in the forum about a similar problem in Linux that would be corrected by adding:
NewtonSetPlatformArchitecture(m_world, 0);
to the OgreNewt::World constructor.. but this does not make any difference.
Any ideas what could be wrong?
m_World->update( m_update );
in OgreNewt_BasicFrameListener.cpp.
All I have in my app is a few static tree collision objects (and removing these does not make a difference).
I am currently using Code::Blocks with MinGW C++ Toolkit.
I read somewhere in the forum about a similar problem in Linux that would be corrected by adding:
NewtonSetPlatformArchitecture(m_world, 0);
to the OgreNewt::World constructor.. but this does not make any difference.
Any ideas what could be wrong?