fremen666
27-02-2008 20:38:33
Ok so there is a problem wiht that library for me.
Iv searched much about Mogre Newton and all i found one only one tutorial. There is several in C++, iv tried to learn from them and try to make something but thats not the point because for example there is lot functions that dont exist in Mogre.Nwton. So iv done like that one small tiny tutorial iv found but the problem is that guy who made it done it with example demo application, and ogre resources. So files he has are in ogresdk folder. That wasnt problem for me, when i created my own application witch works whiteout excampleapplication.demo dll iv copied all dll to my folder and resourced them from there. And iv done like in tutorial ... When i run my application and push F3 as in tutorial was created to show colision wire then it is there. So i think iv initiated all right. But there is that Newton.dll file from Newton Dynamics SDK. Iv copied it to my folder but i dont think it uses it ... im almost sure because even when i dont have Newton.dll in my debug folder it compiles;P.
How to tell my program to use this file?
And secondary objective, how to close, dispose Mogre.Newtn world at close program event?
Iv searched much about Mogre Newton and all i found one only one tutorial. There is several in C++, iv tried to learn from them and try to make something but thats not the point because for example there is lot functions that dont exist in Mogre.Nwton. So iv done like that one small tiny tutorial iv found but the problem is that guy who made it done it with example demo application, and ogre resources. So files he has are in ogresdk folder. That wasnt problem for me, when i created my own application witch works whiteout excampleapplication.demo dll iv copied all dll to my folder and resourced them from there. And iv done like in tutorial ... When i run my application and push F3 as in tutorial was created to show colision wire then it is there. So i think iv initiated all right. But there is that Newton.dll file from Newton Dynamics SDK. Iv copied it to my folder but i dont think it uses it ... im almost sure because even when i dont have Newton.dll in my debug folder it compiles;P.
How to tell my program to use this file?
And secondary objective, how to close, dispose Mogre.Newtn world at close program event?