misterface
10-03-2006 19:17:53
case a)
loading mesh and collision etc in
case b)
loading mesh and collision etc in
(loading only one time!)
==>
case a) car moves slower, adhesion of the car to the floor not very good
case b) car goes faster, perfect adhesion to the floor!
what is the cause of this difference?
I prefer loading the meshes in creatScene but the result is better in ...frameStarted
who can explain this
loading mesh and collision etc in
void OgreNewtonApplication::createScene()case b)
loading mesh and collision etc in
bool OgreNewtonFrameListener::frameStarted(const FrameEvent &evt)(loading only one time!)
==>
case a) car moves slower, adhesion of the car to the floor not very good
case b) car goes faster, perfect adhesion to the floor!
what is the cause of this difference?
I prefer loading the meshes in creatScene but the result is better in ...frameStarted
who can explain this