Joints going ape-sh*t

Epimetheus

13-03-2006 16:45:45

Hi again, I'm (as usually) haveing some troubles, this time with joints. Im playing around with joints and when i make a chain (a series of bodies connected with a ball-and-socket joint that is) in +Y i get this result:

and then after a short while this:

why does it do this and how could i solve it?

(if its not possible to see it in the pictures its the joints between the bodies that goes crazy and starts jumping around and behaving erratic(sp?))

fuinelen_

02-04-2006 22:57:52

are the nodes making up the rope setup as a hierarchy (rootnode->first segment->second segment-> etc...) ?

I just had a similar problem. Attaching every node to the rootSceneNode solved it.

e.g.
rootSceneNode->firstSegment
rootSceneNode->secondSegment
rootSceneNode->thirdSegment
etc ...

bbye,
Sammy