collision problems with small bodies

pra

27-04-2008 19:19:33

I'm not really asking for help here, but could it be that newton has problem with small (at least one component ~= 0.01) bodies? If I treecollision parse a single plane, some bodies sometimes just fall through it, it seems to be more probable then the objects are not really big themselves and/or fall from some height.
It seems to help to use boxes with a minimum size of 0.1 as bodies for planes, or to increase the world update rate, but at least the last one can become quite performance-intensive...
Is this even a known problem, or is it just me?
are there general rules of what you should not do with Newton/OgreNewt?

albino

28-04-2008 10:41:26

small objects moving fast is a bad thing