Zoulz
04-05-2008 14:04:29
I'm working on a side-scrolling platform game in the spirit of castlevania x chronicles. Though it's rendered in full 3D, the actual game will only play in XY axis. I am however going to use ragdolls for visual effects, and that's where newton comes in.
Should I use newton for character movement (create a body and apply forces)? Or will it be easier to just check for collision and move the character accordingly?
Should I use newton for character movement (create a body and apply forces)? Or will it be easier to just check for collision and move the character accordingly?