Why my animated mesh don't collide when i translate it?

Tano_ITA

27-05-2008 19:40:40

Hi,
i've tried to animate two mesh. They collide if i don't translate it. But, if i translate a body in another place on the screen, this don't collide..

How can i fix it? Thanks a lot and sorry for my bad english.

RichTufty

28-05-2008 09:54:20

Do they have a velocity?

Tano_ITA

28-05-2008 19:01:28

Yes, but the position of body don't change.. I need to upgrade the position of body when i translate it. For example: If i've a body in position 0.0,0.0,0.0 and i translate in 10.0,0.0,0.0 when i trow an object that collide in 0.0,0.0,0.0 and not in 10.0,0.0,0.0

Sorry for my english, i hope yoi understand what i'm trying to say.

Tano_ITA

28-05-2008 20:47:19

I mean update the position of body after the movement. I tried to use setPositionOrientation() in my frameListener but that's dosen't work :(.