Photon
30-05-2008 00:55:02
I don't get it at all. It took me 5 hours to discover I had to use mNewtonWorld->setWorldSize(vector, vector) before anything would be updated.
After that my character fell to the ground, ..., 9.8m/s I thought it should go faster! And shouldn't that be an accelleration? I don't see anything acceleratng .
And now, I cant addForces to my character. I have a member variable mCurrentForce that I use in the callback(took me 10 hours to figure out how that worked!). But when I update the mCurrentForce somewhere else in my code it has a DIFFERENT value in the callback.
WTF ...
What were they thinking when they created Newton? and there is barely any support. So please help me. The only thing I want to do is move my character around without it going through walls.
After that my character fell to the ground, ..., 9.8m/s I thought it should go faster! And shouldn't that be an accelleration? I don't see anything acceleratng .
And now, I cant addForces to my character. I have a member variable mCurrentForce that I use in the callback(took me 10 hours to figure out how that worked!). But when I update the mCurrentForce somewhere else in my code it has a DIFFERENT value in the callback.
WTF ...
What were they thinking when they created Newton? and there is barely any support. So please help me. The only thing I want to do is move my character around without it going through walls.