sdragou
23-03-2006 11:57:26
I am new to OgreNewton. I am new to any physics/collision library. Until now I was using sphere and ray scene queries.
I am trying to choose the physics engine that is closer to my needs. So here is a -may be silly- question.
I've made a scene in Ligtwave and exported it to a .mesh file.
As you can easily understand the whole scene is an object. The character that will walk inside the scene object is the second object.
I am thinking to use treecollision object for the scene (which propably be static geometry for Ogre) and convexhull for the character that moves in it.
So. Will the collision detection work or it is going to check the bounding boxes of the 2 objects and will return collision all the time ?
(The problem I was facing with scene queries)
Thanx in advance
I am trying to choose the physics engine that is closer to my needs. So here is a -may be silly- question.
I've made a scene in Ligtwave and exported it to a .mesh file.
As you can easily understand the whole scene is an object. The character that will walk inside the scene object is the second object.
I am thinking to use treecollision object for the scene (which propably be static geometry for Ogre) and convexhull for the character that moves in it.
So. Will the collision detection work or it is going to check the bounding boxes of the 2 objects and will return collision all the time ?
(The problem I was facing with scene queries)
Thanx in advance