nord666
09-07-2008 23:35:18
Hi,
i created a sphere. When i throw it, it bounce a bit to much with every thing. How can i make it bounce less?
Thanks
walaber
10-07-2008 07:28:28
yes. you need to set the default material settings... if you are using the default material, you could do this:
const OgreNewt::MaterialID* mat = mWorld->getDefaultMaterialID();
OgreNewt::MaterialPair* matPair = new OgreNewt::MaterialPair( mWorld, mat, mat );
matPair->setDefaultElasticity( 0.2f );
delete matPair;
something like that. elasticity 0 = no bounce, 1 = full bounce.
nord666
10-07-2008 19:21:41
thanks again Walaber!
Just an other question: What is the "f" in 0.2f?
I saw that many times but never known the signification.
ProfesorX
10-07-2008 22:16:52
thanks again Walaber!
Just an other question: What is the "f" in 0.2f?
The "f" means that the constant is float, by default, real constants are of type double.