atsakir
24-03-2006 12:22:21
I was wondering if it is possible to implement a simple oriented 2D bounding circle as a collision primitive in OgreNewt. It is the simplest collision check against a radius and I think it is useful even in 3D. (e.g. say you want to check proximity to an object on the ground). I've looked through the Collision Primitives supported by Newton and it isn't implemented. I guess Ellipsoid is the closest to that but it is overkill in some cases