JBudOne
09-08-2008 18:36:20
Hey guys, first of all, incase any of the OgreNewt devs are looking here, I want to congradulate you on a very successful ...wrapper I guess they call it? I was able to download it, go through your tutorial and easily implement this right into my program =)
Now, I do have one problem. I'm adding objects in here using OgreMax, and I'm looping through each of the objects in the scene manager, giving them mass and inertia and such. My problem is that I can't get the size figured out. You see, OgreMax splits all of the items up into separate mesh files, and I load those in. How would I create the Collision object and Inertia (which both require the object size) ? What can I do to retrieve the actual Vector size of a mesh?
Thanks so much for the help, really appreciate it =)
Now, I do have one problem. I'm adding objects in here using OgreMax, and I'm looping through each of the objects in the scene manager, giving them mass and inertia and such. My problem is that I can't get the size figured out. You see, OgreMax splits all of the items up into separate mesh files, and I load those in. How would I create the Collision object and Inertia (which both require the object size) ? What can I do to retrieve the actual Vector size of a mesh?
Thanks so much for the help, really appreciate it =)