sensius
12-08-2008 10:03:36
Hi guys,
My application starts with a *.scene file for all objects (including some animation). I have an avatar and have to simulate a FPS with his.
And collision detections are required (such as the avatar could not walk through wall, windows,.. but he can walk through opened-doors..).
I used Ogre RaySceneQuery for collision detection but it just work on bounding box, and I want to move to OgreNewt.
I'm so new to OgreNewt. Could anyone give me some hints please?
thanks in advance
My application starts with a *.scene file for all objects (including some animation). I have an avatar and have to simulate a FPS with his.
And collision detections are required (such as the avatar could not walk through wall, windows,.. but he can walk through opened-doors..).
I used Ogre RaySceneQuery for collision detection but it just work on bounding box, and I want to move to OgreNewt.
I'm so new to OgreNewt. Could anyone give me some hints please?
thanks in advance