Ultima2876
14-10-2008 06:15:38
Simple question this time; I'm planning on making a 2D game in 3D clothes; the problem is, what happens with the physics? I imagine that if I just make a somewhat flat level, and stick some physics objects in, at some point something is going to move on the z axis, at which point it will likely drop out the world - obviously this is.. well, bad.
Is there a way to stop any movement on the z axis, so that stuff strictly moves on a 2D plane? Alternatively, is there a way of finding out how much something has moved on the z axis, and moving it back before the screen is redrawn?
Thanks in advance
Is there a way to stop any movement on the z axis, so that stuff strictly moves on a 2D plane? Alternatively, is there a way of finding out how much something has moved on the z axis, and moving it back before the screen is redrawn?
Thanks in advance