Setting a scale?

Jvdo

18-10-2008 13:15:45

First of all, a word of introduction:
We're (my team and I ) currently making a game, and have decided to use Ogre as rendering software. For our physics (mostly collision detection) we decided to use newton, with the OgreNewt wrapper.

My question now is, what is a good scale to work with, because the Ogre tutorials use quite a large scale (camera offset is 500 units) whilst the OgreNewt tutorial uses a smaller scaling (camera offset is 2 units).

I do know that its possible to change the world size of the physics engine, but since we are still at our begin phase, it would be quite simple to just scale down every model (and translation vectors).

What I would like to know is which scale should be best for both the physics engine, as well as the render engine, performance wise.

Thanks in advance!