ParseScene Hangs

idcsteve

06-11-2008 16:10:00

Hi,

I've never used MogreNewt before, or any kind of physics engine, so please excuse any stupidity on my part.

I'm trying to compile the basic example. It runs fine, but when it reaches

stat_col.ParseScene(floornode, true);


the program hangs.

I don't know why, and I can't find anything on the forums. I have newton.dll in the sdk's bin/debug folder. Other than that, I'm clueless.

Any ideas?

EDIT:
I copied the exe into the bin directory and now it works. Not exactly sure why. What files do I need to copy to the project's bin directory to make it do what I want?