almondega
12-12-2008 19:15:50
Hi, for now i'm using NxOgre (PhysX)
that has (or had) all that i need
it was:
Convex Physic (using the .mesh to create a physic model)
CCD (Continuous Collision Detection)
Contact Callbacks
i'm in a team to create a FPS game, the project is called Bullets Project
we are about to start programming the game (i already wrote a few codes for the game engine using NxOgre)
but, since NxOgre is going to a new version, without documentation and support and the last version (witch has ccd, convex and callbacks) is no long supported
i'm considering to try OgreNewt
but, OgreNewt has: Convex Physics and CCD ?
i cant create a game using only primitives shapes for physics and fire a bullet without CCD (i can use raycast but i dont want to)
tks all
Edit: i found that HULL is the Convex physic for OgreNewt, but didnt find anything about CCD
that has (or had) all that i need
it was:
Convex Physic (using the .mesh to create a physic model)
CCD (Continuous Collision Detection)
Contact Callbacks
i'm in a team to create a FPS game, the project is called Bullets Project
we are about to start programming the game (i already wrote a few codes for the game engine using NxOgre)
but, since NxOgre is going to a new version, without documentation and support and the last version (witch has ccd, convex and callbacks) is no long supported
i'm considering to try OgreNewt
but, OgreNewt has: Convex Physics and CCD ?
i cant create a game using only primitives shapes for physics and fire a bullet without CCD (i can use raycast but i dont want to)
tks all
Edit: i found that HULL is the Convex physic for OgreNewt, but didnt find anything about CCD