DudeCooper
18-12-2008 22:35:08
Hi i am creating a space ship game which the player can move and rotate how they wish though out the level. i have just converted my movement code from using nodes without physics which used the TSLocal transform space and worked great. Before this i used TSWorld and when i turned upside down the controls inverted, obviously this was because the nodes were using world space and not local. Now... i have changed the code to use physics and this now works great aslong as i dont again turn upside down. Does any one know how to make OgreNewt use local transform space.
Thank You, this is making me very angry lol
Thank You, this is making me very angry lol