Local Transform space for space ship game

DudeCooper

18-12-2008 22:35:08

Hi i am creating a space ship game which the player can move and rotate how they wish though out the level. i have just converted my movement code from using nodes without physics which used the TSLocal transform space and worked great. Before this i used TSWorld and when i turned upside down the controls inverted, obviously this was because the nodes were using world space and not local. Now... i have changed the code to use physics and this now works great aslong as i dont again turn upside down. Does any one know how to make OgreNewt use local transform space.


Thank You, this is making me very angry lol :evil: