Odd Issue: Nothing Collides (no collision callbacks called)

Game_Ender

08-02-2009 00:49:38

I am having an odd issues with no collisions happening on OS X 10.5. Objects just fall right through each other, they are still affected by gravity, but not by anything else.

I am using OgreNewt through the Python-Ogre wrapper, and I have the same versions of everything on both Linux (Ubuntu 8.04) and OS X (10.5). Only on OS X do the collisions not work, and this happens in both the OgreNewt demos supplied with Python-Ogre and my custom application.

There is a demo which uses a custom collision callback and I have found that on Linux this callback gets called just fine, but on OS X it does not get called at all. I am using the latest OgreNewt from CVS (hasn't changed in months), Netwon 1.53, and Ogre 1.6.0 (again, the same versions on both OS X & Linux).

Does anyone have any idea what could cause this, or a way to diagnose the issue?

Note: I have posted this on the newton forums as well.