Hitbox Character Collision

dalyk

03-03-2009 12:04:38

Hi, I am currently doing my dissertation project for AGT, and I need to provide a type of hitbox around the character for collision.

Bassically I want to create bodies around the main areas of the characters (torsa, arm head), But use a Capsule for the actual movement, and outer body collision.

I need the program to check whether there has been a collsion in the capsule first, before checking which body part it has hit.

A body part can only be checked if the capsule has been collided with first, since this will save time.

What I want to know is, can this be done, and what would the process be in acheiving this.

Please could yo provide some code reference.

Thanks

Kyle