mrmo
14-03-2009 00:52:22
Hello everyone,
I'm attempting to create collision for the body's limbs (I want to know where bullets hit on the body, head, arm, leg, ect.), using the zombie in Ogre 3d as my base.. So far I have nothing on the zombie as far as physics go. I've spent time learning the ragdoll physics (in the OgreNewt demo) only to learn that I can't use it for anything but falling and similar things.
How can I add collisions to each body part? I'm not exactly asking for code it self(although it would be helpful :-p) but a direction would be just ok.
ps. I use Python-Ogre but i can read C/C++/C#/VB just fine.
I'm attempting to create collision for the body's limbs (I want to know where bullets hit on the body, head, arm, leg, ect.), using the zombie in Ogre 3d as my base.. So far I have nothing on the zombie as far as physics go. I've spent time learning the ragdoll physics (in the OgreNewt demo) only to learn that I can't use it for anything but falling and similar things.
How can I add collisions to each body part? I'm not exactly asking for code it self(although it would be helpful :-p) but a direction would be just ok.
ps. I use Python-Ogre but i can read C/C++/C#/VB just fine.