BSP Collision Detection

Ikarus777

16-04-2006 10:27:04

Hey Guys,

I am having a lot of fun developing with OgreNewt. But I have a kind of odd question. In my latest project I am using BSP levels. What I would like to know is if it is possible to use TreeCollision with the BSP World Geometry. This would, I believe, also apply to any type of heightmapped terrain setup in the terrain.cfg file.

I honestly do not know where to start because every example I have seen loads the objects and meshes manually and no SetWorldGeometry() in Ogre is ever called. Any tips, pointers, etc that could lead me in the right direction would be awesome!

Thanks in advance!