wolfmanfx
18-04-2006 16:50:05
I have built a simple scene with a terrain and 4 trees ^^ and a plane exported and loaded it
But the scene shows nothing i have loaded a cfg in ofusion and i think there is a bug cause when i reload the max file again there is no terrain showing and i have to load the cfg again
and here is the log file
I have used the latest OSMLib to load OSM scene the loading works with the jail house....
Is there any chance to get a trial version or a full version from the pro/dev version i get a time pressure
cause i have to select a level format in 3 weeks i have to setup a demo level and in 2 months a small demo...
thx 4 help
14:27:49: ********************************
14:27:49: ** oScene Loader Lib **
14:27:49: ********************************
14:27:49: oSceneLoader: Loading 'world.OSM' file
14:27:49: oSceneLoader: Creating scene on 'Root' node
14:27:49: Mesh: Loading Plane01.mesh.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane01.mesh as soon as possible.
14:27:49: Mesh: Loading Plane02.mesh.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane02.mesh as soon as possible.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane02.mesh as soon as possible.
14:27:49: Texture: bark.png: Loading 1 faces(PF_B8G8R8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
14:27:49: Texture: leaf.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
14:27:49: Mesh: Loading Plane03.mesh.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane03.mesh as soon as possible.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane03.mesh as soon as possible.
14:27:49: Mesh: Loading Plane04.mesh.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane04.mesh as soon as possible.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane04.mesh as soon as possible.
14:27:49: Mesh: Loading Plane05.mesh.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane05.mesh as soon as possible.
14:27:49: Warning: VET_COLOUR element type is deprecated, you should use one of the more specific types to indicate the byte order. Use OgreMeshUpgrade on Plane05.mesh as soon as possible.
14:27:49: ********************************
14:27:49: ** oSceneLoader: Scene loaded **
14:27:49: ********************************But the scene shows nothing i have loaded a cfg in ofusion and i think there is a bug cause when i reload the max file again there is no terrain showing and i have to load the cfg again
<oe_scene>
<sceneManager type="1" worldGeometry="terrain.cfg" />
<bkgcolor r="0" g="0" b="0" />
<lightColor r="0.5" g="0.5" b="0.5" />
<shadowTechnique type="1" tex_size="512" tex_count="1">
<color r="0" g="0" b="0" />
</shadowTechnique>
<entities>
<entity name="Plane01" hidden="false" filename="Plane01.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="2323.23" y="28.3146" z="803.609" />
<rotation x="0" y="0" z="0" w="-1" />
<scale x="1" y="1" z="1" />
</entity>
<entity name="Plane02" hidden="false" filename="Plane02.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1504.16" y="93.8778" z="1352.71" />
<rotation x="0.0111952" y="-0.0499267" z="-0.0179292" w="-0.998529" />
<scale x="0.012177" y="0.012177" z="0.012177" />
</entity>
<entity name="Plane03" hidden="false" filename="Plane03.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1675.28" y="88.7516" z="1338.03" />
<rotation x="0.0111952" y="-0.0499267" z="-0.0179292" w="-0.998529" />
<scale x="0.012177" y="0.012177" z="0.012177" />
</entity>
<entity name="Plane04" hidden="false" filename="Plane04.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1641.06" y="92.3085" z="1237.61" />
<rotation x="0.0111952" y="-0.0499267" z="-0.0179292" w="-0.998529" />
<scale x="0.012177" y="0.012177" z="0.012177" />
</entity>
<entity name="Plane05" hidden="false" filename="Plane05.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="1538.38" y="95.243" z="1223.74" />
<rotation x="0.0111952" y="-0.0499267" z="-0.0179292" w="-0.998529" />
<scale x="0.012177" y="0.012177" z="0.012177" />
</entity>
</entities>
<lights>
<light name="FDirect01" type="directional" on="true" CastShadows="no" hotspot="43" falloff="45" intensity="1">
<position x="2020.11" y="2353.24" z="-436.888" />
<rotation x="0.23057" y="-0.447058" z="0.0619428" w="-0.862056" />
<scale x="1" y="1" z="1" />
<color r="1" g="1" b="1" />
<specular r="1" g="1" b="1" />
</light>
</lights>
</oe_scene>
and here is the log file
14:25:26: == Exporting Objects ==
14:25:26: Exporting Object: Plane01
14:25:26: Object has 1 texture sets
14:25:26: Compiling material 01_-_Default
14:25:26: Mesh: Plane01_mesh.... done
14:25:26: Exporting Object: Plane02
14:25:26: Object has 1 texture sets
14:25:26: Compiling material Material_#11/01_-_Default
14:25:26: New texture unit bark.png
14:25:26: Object has 1 texture sets
14:25:26: Compiling material Material_#11/09_-_Default
14:25:26: New texture unit leaf.png
14:25:26: Mesh: Plane02_mesh.... done
14:25:26: Exporting Object: Plane03
14:25:26: Object has 1 texture sets
14:25:26: Object has 1 texture sets
14:25:26: Mesh: Plane03_mesh.... done
14:25:26: Exporting Object: Plane04
14:25:26: Object has 1 texture sets
14:25:26: Object has 1 texture sets
14:25:26: Mesh: Plane04_mesh.... done
14:25:26: Exporting Object: Plane05
14:25:26: Object has 1 texture sets
14:25:26: Object has 1 texture sets
14:25:26: Mesh: Plane05_mesh.... done
14:25:26:
== Exporting Materials ==
14:25:26: 01_-_Default
14:25:26: Material_#11/01_-_Default
14:25:26: Material_#11/09_-_Default
14:25:26: 3 material(s) exported to C:\Dokumente und Einstellungen\Wolfman\Eigene Dateien\SDS\src\bin\media\OSM\world\world.material
I have used the latest OSMLib to load OSM scene the loading works with the jail house....
Is there any chance to get a trial version or a full version from the pro/dev version i get a time pressure
thx 4 help