(Posted in wrong forum, please ignore\delete this one)

hedphelym

15-06-2009 20:25:21

Hello,
Currently we've been using ofusion together with the OSM format,
the thing I want to know is how is models that are made from several mesh'es handled?
currently we use one OSM file for each model, this enables us to have controll of all the meshes etc in subdirs.

Our scene then get's loaded with all the osm's one at a time.

Evak

16-06-2009 02:16:26

For gameplay objects made of several models, We create a simple heirarchy using link/unlink and make all the mesh parts children of a parent anchor/actor scene node.

You can merge OSM's together in your app or in your world editor if you have one. We have one OSM for the level, one OSM for player and seperate OSM's for seperate enemies.

When you load multiple OSM's they merge into the scene ok, but you might have to check for duplicate meshes etc to prevent Ogre crashing.

hedphelym

16-06-2009 08:31:14

Heh, sorry, i posted this topic in the wrong section,
i was supposed to post this in the "ogritor" forum and not in the ofusion forum,.

Evak

16-06-2009 16:36:50

Oh didn't know Ogitor supported OSM files?

Just checked and there is no ofusion support in ogitor. If you want to load and edit Ofusion scene files you can always use our editor FlowED, It also loads .scene files. At the moment it only supports regular geometry no hydrax, callum, or heightmap terrians. In many ways its similar to 3dsmax and does some things better than ogitor.